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Reigns

A swipe-based kingdom decision game with story-driven choices.

reigns-game.comApp Store1 source1 tips

Where Reigns comes up1 episode or test

Gcreator of Game Maker's Toolkit testThe Power of Video Game HUDs
At a glanceVague stat bars made players read the story
Exact stat numbers
  • Showed exact stats and choice effects
  • Players tried to optimise the numbers
  • Players ignored most of the text
Vague barsWon
  • Showed vague stat bars instead
  • Players read the story
  • Players decided on an emotional level

Players read the story and played emotionally, not analytically

From Reigns playtesting

What was said about Reigns

  • Reigns swapped exact stat numbers for vague bars so players read the story. Reigns first showed exact stat numbers and how each choice would change them. In playtesting, players tried to optimise the numbers and ignored most of the text. After the switch to vague bars, they read the story and decided on an emotional level.

    The playtesters' behaviour was described as: "players focused almost exclusively on trying to optimise these numbers - and ignored most of the text." The lesson is that a vague stat display pushes players toward emotional rather than analytical play.

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