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Redfall

Arkane Austin's open-world co-op shooter with several playable heroes.

redfall.com1 source1 tips

Where Redfall comes up1 episode or test

Gcreator of Game Maker's Toolkit testWait, Didn't Arkane Already Make Deathloop?
At a glanceRedfall took Mooncrash's multi-character idea into a full game
  1. 1Prototype in Mooncrash DLCSeveral playable characters, plus a time loop
  2. 2Same studio, Arkane AustinRedfall picks up the multi-character idea
  3. 3Refine in full releaseNo time loop, play split across heroes

From Mark Brown on Arkane's Mooncrash

What was said about Redfall

  • Redfall carries Mooncrash's multiple-character idea into a full Arkane Austin game. Redfall has no time loop, but it splits play across several heroes, picking up the multi-character idea from Prey: Mooncrash. It was seen as a test of how Arkane iterates on Mooncrash's concepts. The lesson for builders is to use DLC and side projects to prototype ideas, then refine the details in a full release.

    Mark Brown contrasts it with Deathloop, built by Arkane Lyon with little staff overlap. He argues Deathloop took Mooncrash's core idea but dropped the smart patches that made it work. Redfall comes from the same Austin studio that made Mooncrash. He says "bonus content like this can be a great way to experiment with new ideas and concepts."

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