Arkane Austin's open-world co-op shooter with several playable heroes.
From Mark Brown on Arkane's Mooncrash
Redfall carries Mooncrash's multiple-character idea into a full Arkane Austin game. Redfall has no time loop, but it splits play across several heroes, picking up the multi-character idea from Prey: Mooncrash. It was seen as a test of how Arkane iterates on Mooncrash's concepts. The lesson for builders is to use DLC and side projects to prototype ideas, then refine the details in a full release.
Mark Brown contrasts it with Deathloop, built by Arkane Lyon with little staff overlap. He argues Deathloop took Mooncrash's core idea but dropped the smart patches that made it work. Redfall comes from the same Austin studio that made Mooncrash. He says "bonus content like this can be a great way to experiment with new ideas and concepts."
Has no time loop but splits play across several heroes, picking up Mooncrash's multiple-character idea. It will show how Arkane iterates on Mooncrash's concepts.
Redfall carries Mooncrash's multiple-character idea into a full Arkane Austin game. Redfall has no time loop, but it splits play across several heroes, picking up the multi-character idea from Prey: Mooncrash. It was seen as a test of how Arkane iterates on Mooncrash's concepts. The lesson for builders is to use DLC and side projects to prototype ideas, then refine the details in a full release.
Mark Brown contrasts it with Deathloop, built by Arkane Lyon with little staff overlap. He argues Deathloop took Mooncrash's core idea but dropped the smart patches that made it work. Redfall comes from the same Austin studio that made Mooncrash. He says "bonus content like this can be a great way to experiment with new ideas and concepts."
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