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Red Hook Studios

An indie game studio that developed Darkest Dungeon.

redhookgames.com1 source1 tips

Where Red Hook Studios comes up1 episode or test

Gcreator of Game Maker's Toolkit test5 Game Design Innovations from 2016
At a glanceA visible stress number with surprise outcomes made heroes feel human
  1. 1Stress buildsDamage, darkness, deaths, monsters raise the number
  2. 2Meter hits 100Players see it coming and plan
  3. 3Affliction strikesPlayers cannot foresee which one
  4. 4Hero acts outSteals treasure or skips turns

From Darkest Dungeon design, Red Hook Studios

What was said about Red Hook Studios

1Darkest Dungeon's stress meter and afflictions

  • Red Hook made stress a visible number with unpredictable consequences. In Darkest Dungeon, damage, travelling in the dark, watching a teammate die and seeing monsters all raise a hero's stress. Stress is shown as a number, so the system is clear and predictable, and players can plan around it.

    When the meter hits 100, the hero gets an affliction players cannot foresee, such as turning selfish and stealing treasure, or becoming hopeless and skipping turns. Players can plan around the meter but are still surprised by the result. The system is credited with making a squad of heroes feel human.

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