All apps and companies

R
App · Games

Red Faction: Guerrilla

An open-world shooter where players demolish buildings with realistic structural physics.

1 source3 tips

Where Red Faction: Guerrilla comes up1 episode or test

Gcreator of Game Maker's Toolkit testHow Games Do Destruction
In short

Red Faction: Guerrilla grouped hundreds of parts into layers and failed a layer when its strength fell below the weight above it. Upper floors became physics objects that crushed other structures, all on a PlayStation 3, though the slow calculation sometimes made buildings fall late. Lesson: use a structural stress check to decide collapses, and consider reusing proven systems, as The Finals did.

At a glanceBuildings fall when a layer can't hold the weight above
  1. 1Destroy partsEach building is hundreds of destructible parts
  2. 2Layer strength dropsEvery part has a weight and a strength
  3. 3Strength falls below loadLayer can't hold all layers above it
  4. 4Upper layers turn looseStatic geometry becomes physics pieces
  5. 5Debris damages neighboursOne collapse can trigger the next

From Red Faction: Guerrilla stress system

What was said about Red Faction: Guerrilla

  • Buildings fall when a layer's strength drops below the weight above it. Each building is hundreds of destructible parts, each with a weight and a strength, grouped into layers like a stack of pancakes. Destroying parts lowers a layer's strength until it can no longer hold everything above it, and those upper layers turn into loose physics objects.

    Concrete pillars are far stronger than glass, and bridges and overhangs need more complex layer groupings. Other games use rules that feel arbitrary: Teardown drops an object only once it is fully cut off from the ground, so a huge building can hang on one strand of voxels, and Battlefield: Bad Company 2 plays a canned collapse after enough prefab pieces break. The core question: "is the strength of one layer greater than the weight of the all the layers above it?"

  • Falling debris deals damage, so one collapse can trigger the next. When a layer fails, the top of a building can crush the floors beneath it or tip sideways and punch a hole in a neighbouring structure. The cost is a slow stress calculation, so buildings sometimes fall late.

    Going frame by frame, you can see the moment the upper layers switch from static geometry to physics pieces. The system ran on a PlayStation 3, hardware over a decade old.

  • The stress system held up well enough for The Finals to copy it. The Finals, directly inspired by Volition's work, uses a system "basically identical to Red Faction": buildings of hundreds of fractured parts that collapse when a layer's load exceeds its strength.

    Running on Unreal Engine 5 and PhysX, with far more memory than an Xbox 360 had, it scales the approach up to destroying whole arenas in a multiplayer match. Earlier, Red Faction on the PlayStation 2 used live mesh cutting to carve spheres out of walls.

More in Games

Games

Nintendo

A Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.

G64 sources · 356 tips
Games

The Legend of Zelda: Breath of the Wild

Nintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.

G30 sources · 203 tips
Games

Dead Space

A major video game publisher and the guest's employer.

G29 sources · 94 tips
MGames

Mind Over Magnet

A puzzle platformer where you escape a factory using a magnet and a magnetic field.

G9 sources · 126 tips
Games

Far Cry 2

An open world action game where you recruit and play any of London's citizens.

G34 sources · 69 tips
Games

God of War

A combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.

GB16 sources · 56 tips
MGames

Mind Over Magnet

Mark Brown's first game, a puzzle game he made while learning Unity.

G5 sources · 38 tips
Games

Dishonored

A first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.

G11 sources · 36 tips