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Recore

An action adventure game by Armature Studio where players switch bullet colours with the d-pad.

1 source1 tips

Where Recore comes up1 episode or test

Gcreator of Game Maker's Toolkit testMaking Games Better for Gamers with Colourblindness & Low Vision | Designing for Disability
At a glanceRecore's enemy arrows tell players which d-pad direction to press
  1. 1Spot enemy health barWhite arrow points left, up or right
  2. 2Read the arrowLeft blue, up yellow, right red
  3. 3Press matching d-pad directionSame direction as the arrow
  4. 4Shoot the needed colourNo need to tell colours apart

From Game Maker's Toolkit on Recore

What was said about Recore

1Recore's arrow markers for colour-coded enemies

  • Recore added d-pad arrows to enemy health bars so colour is never the only cue. Armature Studio put white arrows on enemy health bars: left for blue, up for yellow, right for red. Each arrow matches the d-pad direction the player presses to switch bullet colour.

    Players with colourblindness or low vision can still tell which bullet colour an enemy needs. Game Maker's Toolkit used it as an example of the advice to "simply avoid relying on colour alone when communicating information, or distinguishing between two different things."

  • Add shapes, symbols, shading or animation wherever colour separates two things. Designing so colour is never the only signal removes the accessibility problem instead of patching it. The same check applies to HUD elements, alerts, enemy types, crosshairs, explosive barrels, loot rarity, damage indicators and waypoints.

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