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Quake

A classic first-person shooter series from id Software.

1 source1 tips

Where Quake comes up1 episode or test

Gcreator of Game Maker's Toolkit testHow to Turn Movement into a Game Mechanic
At a glancePhysics-driven movement let players invent bunnyhopping themselves
  1. 1Movement runs on physicsForces applied, not scripted moves
  2. 2Developers don't plan tricksBunnyhopping was never intended
  3. 3Players find it themselvesDiscovered in Quake on their own
  4. 4Trick carries to Counter-StrikeSame physics-busting strategy appears later

From Game Maker's Toolkit

What was said about Quake

  • Quake's bunnyhopping was an emergent trick its developers never intended. Bunnyhopping in Quake, and later Counter-Strike, was a physics-busting strategy that players found on their own. The developers had not planned it.

    Game Maker's Toolkit offers it as an example of what happens when movement is driven by physics. Rocket League is the comparison: "the character - in this case, a car - is basically a physics object, and you just apply forces in different directions." That openness let expert players find aerial car tricks and bicycle kicks.

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