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Portopia Serial Murder Case

A text adventure by Yuji Horii, ported to the Famicom.

1 source1 tips

Where Portopia Serial Murder Case comes up1 episode or test

Gcreator of Game Maker's Toolkit testThe Birth of the Japanese RPG | Design Icons
At a glancePortopia's Famicom command menu later shaped Dragon Quest battles
  1. 1Read Western text adventuresInspired Horii to make Portopia
  2. 2Made Portopia for computersPlayed with a text parser
  3. 3Ported it to FamicomLimited hardware and a controller
  4. 4Replaced parser with command listHorii and Nakamura's fix
  5. 5Reused menus in Dragon QuestSame approach in battles

From Portopia Serial Murder Case page

What was said about Portopia Serial Murder Case

  • Horii swapped the text parser for a command list on the Famicom. Moving Portopia Serial Murder Case from computers to the Famicom meant fitting a text adventure onto limited hardware and a controller. Horii and Nakamura replaced the text parser with a command list.

    The same menu approach carried into Dragon Quest's battles. Horii made Portopia after reading about Western text adventures. It is seen as the defining visual novel and inspired Hideo Kojima.

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