Nintendo's Switch Pokémon games with simplified catching.
Sword and Shield mapped key buttons to one joy-con
From Game Maker's Toolkit, 2019 games accessibility review
Pokémon Let's Go forced waggle gestures to throw Pokéballs, blocking one-handed play. Throwing a Pokéball, the core catching action, required an awkward waggle gesture. Game Maker's Toolkit's review of 2019 games called this the opposite of one-handed accessibility.
Pokémon Sword and Shield went the other way and mapped all important buttons onto a single Switch joy-con. Gears 5 was the year's accessibility MVP, with remapping, an auto-follow camera and a left stick aim option that let you "basically play the game with one hand".
Forced awkward waggle gestures to throw Pokéballs, the opposite of one-handed accessibility.
Pokémon Let's Go forced waggle gestures to throw Pokéballs, blocking one-handed play. Throwing a Pokéball, the core catching action, required an awkward waggle gesture. Game Maker's Toolkit's review of 2019 games called this the opposite of one-handed accessibility.
Pokémon Sword and Shield went the other way and mapped all important buttons onto a single Switch joy-con. Gears 5 was the year's accessibility MVP, with remapping, an auto-follow camera and a left stick aim option that let you "basically play the game with one hand".
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