
Remakes of the Pokemon Diamond and Pearl role-playing games.
Make balance-altering assists optional toggles
From Game design notes on BDSP vs Resident Evil 2-4
Brilliant Diamond and Shining Pearl forced a team-wide EXP Share on everyone. The remakes gave the whole team a shared EXP Share that players cannot turn off. This wrecked the game's balance and annoyed players who wanted a challenge.
Resident Evil 2 through 4 handle the same need with an assisted mode (health regeneration, aim snapping) that players can opt into. The lesson drawn: "it's usually important to make these changes optional." Assist features that welcome new players should be toggles, especially when they alter balance.
They give the whole team a shared EXP Share that can't be disabled, which wrecks balance and annoys players wanting a challenge. The source argues it should have been an option.
Brilliant Diamond and Shining Pearl forced a team-wide EXP Share on everyone. The remakes gave the whole team a shared EXP Share that players cannot turn off. This wrecked the game's balance and annoyed players who wanted a challenge.
Resident Evil 2 through 4 handle the same need with an assisted mode (health regeneration, aim snapping) that players can opt into. The lesson drawn: "it's usually important to make these changes optional." Assist features that welcome new players should be toggles, especially when they alter balance.
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