A crowdfunded isometric RPG from Obsidian Entertainment.
From Chris Avellone on the Pillars of Eternity Kickstarter
Obsidian explained why features exist and won player buy-in during the Kickstarter. Chris Avellone found that explaining why a feature works a certain way, with a structured argument, generally produced a lot of buy-in. Players also helped guide Pillars of Eternity during its Kickstarter.
Avellone's quote: "once you explain why a certain feature is a certain way and make a very structured argument for it, we find that generally that level of frankness causes a lot of buy-in". Players are more forgiving of a contentious mechanic when they understand the reasons behind it. Warframe's weekly Twitch streams and designers on forums are other ways to keep that dialogue open.
During its Kickstarter, Chris Avellone found that frankness and a structured argument created buy-in while players guided the game.
Obsidian explained why features exist and won player buy-in during the Kickstarter. Chris Avellone found that explaining why a feature works a certain way, with a structured argument, generally produced a lot of buy-in. Players also helped guide Pillars of Eternity during its Kickstarter.
Avellone's quote: "once you explain why a certain feature is a certain way and make a very structured argument for it, we find that generally that level of frankness causes a lot of buy-in". Players are more forgiving of a contentious mechanic when they understand the reasons behind it. Warframe's weekly Twitch streams and designers on forums are other ways to keep that dialogue open.
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