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Pillars of Eternity

A crowdfunded isometric RPG from Obsidian Entertainment.

1 source1 tips

Where Pillars of Eternity comes up1 episode or test

Gcreator of Game Maker's Toolkit testShould Designers Listen to Negative Feedback?
At a glanceObsidian won player buy-in by explaining why features exist
  1. 1Explain why a feature existsBe frank about the reasoning
  2. 2Make a structured argumentLay out the reasons clearly
  3. 3Players understand the reasonsContentious mechanics become easier to accept
  4. 4Buy-in growsPlayers also helped guide the game

From Chris Avellone on the Pillars of Eternity Kickstarter

What was said about Pillars of Eternity

  • Obsidian explained why features exist and won player buy-in during the Kickstarter. Chris Avellone found that explaining why a feature works a certain way, with a structured argument, generally produced a lot of buy-in. Players also helped guide Pillars of Eternity during its Kickstarter.

    Avellone's quote: "once you explain why a certain feature is a certain way and make a very structured argument for it, we find that generally that level of frankness causes a lot of buy-in". Players are more forgiving of a contentious mechanic when they understand the reasons behind it. Warframe's weekly Twitch streams and designers on forums are other ways to keep that dialogue open.

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