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Pikmin

A Nintendo strategy game about commanding small plant-like creatures.

3 sources4 tips

Where Pikmin comes up3 episodes and tests

Gcreator of Game Maker's Toolkit, with the designer of Islanders and Thronefall testHow to find amazing game ideasGcreator of Game Maker's Toolkit testNintendo - Putting Play FirstGcreator of Game Maker's Toolkit testControllers Control Everything
In short

Pikmin grew from Miyamoto's interest in gardening, and its only core actions are throwing Pikmin at tasks and calling them back, yet Pikmin abilities open broad strategies. It also suits a gamepad because you move a character, not a cursor. Lesson: draw mechanics from outside interests, build on one strong action, and match controls to the interaction.

At a glancePikmin's whole game is throwing Pikmin and calling them back
  1. 1Throw Pikminat a task
  2. 2Pikmin handle the taskdifferent abilities, broad strategies
  3. 3Call them backthen throw again

From Pikmin page, basic action quote

What was said about Pikmin

  • Miyamoto made Pikmin after getting interested in gardening. Shigeru Miyamoto drew the idea from an outside hobby, not from other games. It is cited as an example of mining real-world interests for new mechanics.

    The same point cites Lucas Pope's passport checks becoming Papers, Please, and Will Wright building SimCity and The Sims from what he reads. Quote: "it's important to have experiences and interests outside of games."

  • Pikmin keeps actions few by building on one strong mechanic. The basic action is throwing Pikmin at tasks and calling them back. The different Pikmin abilities still open up broad strategies, so players learn little but can apply it to a lot.

    Pikmin 3 reused the idea in a new context by adding stress, making you juggle three heroes. Quote: "the basic action that you conduct is very simple. It's a matter of simply throwing the Pikmin at tasks and calling them back"

  • Pikmin works as a strategy game on a pad because you move a character. Real-time strategy usually needs lightning fast access to any part of the screen, which is awkward with an analogue stick. Pikmin avoids this by having you move a character about a space.

    Overlord is named as another RTS-like game that suits a pad for the same reason.

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