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Phasmophobia

A cooperative ghost-hunting horror game played with friends.

1 source1 tips

Where Phasmophobia comes up1 episode or test

GCreator of Game Maker's Toolkit, game designer and video essayist testThe History of Every Video Game Genre
At a glancePhasmophobia won by leaving room for friends to talk
  1. 1Friends want to gatherPost-lockdown demand for multiplayer games
  2. 2Cheap, replayable co-op gameEasy to buy and play again
  3. 3Just enough gameplayKeeps players busy, never in the way
  4. 4Friends talk and jokeSocialising is the real draw

From Phasmophobia page notes

What was said about Phasmophobia

  • Phasmophobia hit big by leaving room for conversation among friends. Phasmophobia was a giant hit at the end of 2020. It fit a post-lockdown demand for cheap, replayable multiplayer games with just enough gameplay to keep players busy without getting in the way of conversation and jokes.

    The source puts it alongside Among Us, which became one of the most-played Steam games of 2020. It says later games like Peak, Lethal Company and R.E.P.O established the "friendslop" genre. It describes the formula as "A cheap, replayable, multiplayer experience that had just enough gameplay to keep you" busy. The lesson drawn is to match the product to why people actually gather, which here was socialising.

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