A JRPG mixing high school life with dungeon crawling.
Gcreator of Game Maker's Toolkit testThe 100 Games That Taught Me Game Design
Gcreator of Game Maker's Toolkit testWhy is it so hard to make game design decisions? (Developing 3)Mark Brown calls life sim plus JRPG acceptable
From Mark Brown on genre mixing
Persona 5 alternates a life sim with a dungeon RPG to pace play. Moving between the high school life sim and the dungeon crawl helps the game's pacing. Friends do double duty as social partners in the life sim and as party members in dungeons.
The cost is that jumping between the two genres can feel jarring for players who like only one half.
Persona 5 is held up as a genre mix that works. Mark Brown names life sim plus JRPG as an acceptable combination. He contrasts it with a platformer-puzzle mix, which would force players to switch between two different games.
His reasoning is that puzzle fans get put off by platforming demands and speedrunners get slowed by puzzles. He says making one part optional is only a way of deluding yourself. He compares a bad mix to a Super Meat Boy level that suddenly becomes chess: "This is like playing Super Meat Boy and then suddenly having a level where you have to play a round of chess."
It alternates a life sim with a dungeon RPG, which helps pacing, and friends serve as both social partners and party members. Jumping between genres can feel jarring if you like only one half.
Persona 5 alternates a life sim with a dungeon RPG to pace play. Moving between the high school life sim and the dungeon crawl helps the game's pacing. Friends do double duty as social partners in the life sim and as party members in dungeons.
The cost is that jumping between the two genres can feel jarring for players who like only one half.
It mixes a life sim and a JRPG, but a platformer-puzzle mix would force players to switch between two different games.
Persona 5 is held up as a genre mix that works. Mark Brown names life sim plus JRPG as an acceptable combination. He contrasts it with a platformer-puzzle mix, which would force players to switch between two different games.
His reasoning is that puzzle fans get put off by platforming demands and speedrunners get slowed by puzzles. He says making one part optional is only a way of deluding yourself. He compares a bad mix to a Super Meat Boy level that suddenly becomes chess: "This is like playing Super Meat Boy and then suddenly having a level where you have to play a round of chess."
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.