
An action RPG known for its enormous passive skill tree.
Prune to a few interesting upgrades
From Game Maker's Toolkit
A huge skill tree like Path of Exile's risks padding with weak skills. Game Maker's Toolkit cites Path of Exile's huge skill forest, along with Salt and Sanctuary's, as an example of padding: skills added just to boost numbers are weak. Adding them to make the tree look big dilutes the good ones.
The video's advice is to prune the tree to a few interesting upgrades. Quote: "a tightly pruned bush with a handful of truly interesting upgrades is often the best solution". The video is about Assassin's Creed: Origins and mentions Path of Exile only as an example.
Its huge skill forest is cited as an example of padding, since skills added just to boost numbers are weak.
A huge skill tree like Path of Exile's risks padding with weak skills. Game Maker's Toolkit cites Path of Exile's huge skill forest, along with Salt and Sanctuary's, as an example of padding: skills added just to boost numbers are weak. Adding them to make the tree look big dilutes the good ones.
The video's advice is to prune the tree to a few interesting upgrades. Quote: "a tightly pruned bush with a handful of truly interesting upgrades is often the best solution". The video is about Assassin's Creed: Origins and mentions Path of Exile only as an example.
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