A racing game set in a multistory car park, made for a game jam.
From Mark Brown on using limitations
A jam theme pushed Parking Garage Rally Circuit into a car park. For Ludum Dare 54's 'Limited Space' theme, Tim Fitzrandolph asked what normally takes a lot of space and squeezed a racing game into a multistory car park.
Mark Brown cites it as an example of using a limitation to avoid starting from a blank page. He pairs it with Simogo's follow-up to Sayonara Wild Hearts, which went from fast and colourful to slow, thoughtful and black and white. Quote: "Get away from that scary blank white page and give yourself some boundaries to work in."
For Ludum Dare 54's 'Limited Space' theme, Tim Fitzrandolph asked what normally takes a lot of space and squeezed racing into a car park.
A jam theme pushed Parking Garage Rally Circuit into a car park. For Ludum Dare 54's 'Limited Space' theme, Tim Fitzrandolph asked what normally takes a lot of space and squeezed a racing game into a multistory car park.
Mark Brown cites it as an example of using a limitation to avoid starting from a blank page. He pairs it with Simogo's follow-up to Sayonara Wild Hearts, which went from fast and colourful to slow, thoughtful and black and white. Quote: "Get away from that scary blank white page and give yourself some boundaries to work in."
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