A retro-styled action platformer where you pilot a mech.
Player decides where to save and whether they can afford it
From Game Maker's Toolkit
Panzer Paladin makes players pay a weapon to activate a checkpoint. In Panzer Paladin, activating a checkpoint costs a weapon. Skipping checkpoints keeps your arsenal stuffed, so the player chooses between safety and a full set of weapons.
This creates a meta challenge without lives. Game Maker's Toolkit groups it with Shovel Knight, where checkpoints can be destroyed for gems but dying sends you back further, and Ori and the Blind Forest, where you spend currency to make your own checkpoints. The takeaway: "It's up to you to decide where to save your progress - and up to you whether you can afford it."
Activating a checkpoint costs a weapon, so skipping checkpoints keeps your arsenal stuffed. It creates a meta challenge without lives.
Panzer Paladin makes players pay a weapon to activate a checkpoint. In Panzer Paladin, activating a checkpoint costs a weapon. Skipping checkpoints keeps your arsenal stuffed, so the player chooses between safety and a full set of weapons.
This creates a meta challenge without lives. Game Maker's Toolkit groups it with Shovel Knight, where checkpoints can be destroyed for gems but dying sends you back further, and Ori and the Blind Forest, where you spend currency to make your own checkpoints. The takeaway: "It's up to you to decide where to save your progress - and up to you whether you can afford it."
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