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Owlboy

A pixel-art adventure platformer about an owl-boy who flies and carries allies.

owlboygame.com1 source1 tips

Where Owlboy comes up1 episode or test

Gcreator of Game Maker's Toolkit testThe Secret of Mario's Jump (and other Versatile Verbs)
At a glanceOwlboy's hold-to-fire is strictly worse, so there's no choice
Owlboy
  • Hammering the button fires faster
  • Holding the button fires slower
  • Holding is simply penalised
  • No choice to make
Mega Man XWon
  • Tapping carries its own tradeoff
  • Holding charges a shot, another tradeoff
  • Both options are worth choosing

Offer press versus hold only when both are worth choosing.

From Game design note on Owlboy and Mega Man X

What was said about Owlboy

  • Owlboy penalises holding the fire button, so press versus hold is no real choice. In Owlboy, holding the button fires slower than hammering it, so a player who holds is simply penalised. Since one option is strictly worse, there is no decision to make.

    Mega Man X is the contrast: tapping and holding (the charge shot) each carry a distinct tradeoff. The source's verdict on Owlboy: "There's no choice to make." The lesson is to offer press versus hold only when both are worth choosing.

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