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Overland, a turn-based road trip survival game from a tiny indie team, still shipped a dyslexia-friendly font and full play with only a mouse, only a controller or only a keyboard. Game Maker's Toolkit cites it among 2019's accessibility examples. The lesson: basic options like a plain font and flexible input support are feasible for small teams, so build them in early.
Overland offers a font designed to aid players with dyslexia. Overland lets players choose a font designed to help people with dyslexia. Game Maker's Toolkit called it "one of the only games this year to offer a font choice that's designed to aid those with dyslexia" in 2019.
The wider point is to offer a plain or dyslexia-friendly font alongside stylised ones, since special fonts add personality but can be hard to read. Untitled Goose Game does something similar by letting players swap its cursive to-do list for a basic font.
Overland can be played with only a mouse, only a controller or only a keyboard. Any one of the three input devices is enough to play the whole game. This is part of supporting one-handed play and other motor needs.
The source notes this was done despite a tiny team. It cites Overland alongside Gears 5, which it called the year's accessibility MVP, as an example of flexible input options.
Offers a dyslexia-friendly font and can be played with only a mouse, only a controller or only a keyboard, despite a tiny team.
Overland offers a font designed to aid players with dyslexia. Overland lets players choose a font designed to help people with dyslexia. Game Maker's Toolkit called it "one of the only games this year to offer a font choice that's designed to aid those with dyslexia" in 2019.
The wider point is to offer a plain or dyslexia-friendly font alongside stylised ones, since special fonts add personality but can be hard to read. Untitled Goose Game does something similar by letting players swap its cursive to-do list for a basic font.
Overland can be played with only a mouse, only a controller or only a keyboard. Any one of the three input devices is enough to play the whole game. This is part of supporting one-handed play and other motor needs.
The source notes this was done despite a tiny team. It cites Overland alongside Gears 5, which it called the year's accessibility MVP, as an example of flexible input options.
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