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Ori and the Blind Forest

An acclaimed platformer game with hand-drawn visuals.

1 source1 tips

Where Ori and the Blind Forest comes up1 episode or test

GMark Brown is the creator of Game Maker's Toolkit; Luke Muscat is the designer of Fruit Ninja, Jetpack Joyride and Feed the Deep testWhat's the Point of Prototyping?
At a glanceOri's team prototyped with animations, not a playable game
  1. 1Make simple animationsNot playable, just moving sketches
  2. 2Explore moves and attacksAnimations test ideas for gameplay
  3. 3Build the playable gameBuilt after the ideas were explored

From Ori and the Blind Forest developers

What was said about Ori and the Blind Forest

  • Ori's developers explored moves and attacks with simple animations before building a playable game. Ori and the Blind Forest began as simple animations. The developers used them to explore ideas for moves and attacks.

    The source uses this to show that a prototype does not have to be playable. It pairs Ori with Limbo, where Arnt Jensen used a cinematic concept video to hire a team and raise funds.

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