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Nier: Automata

An action role-playing game with stylish combat.

square-enix-games.comApp Store1 source2 tips

Where Nier: Automata comes up1 episode or test

Gcreator of Game Maker's Toolkit testMaking Games Better for Players with Motor Disabilities | Designing for Disability
In short

Nier: Automata is cited as an accessibility example for players with motor disabilities. It allows full control remapping on console, which Spider-Man lacks, and offers chips that automate actions, like a pod that shoots by itself. A limit: those chips only work on easy mode. Lesson: let players remap every control on every platform and automate actions to cut button demands.

At a glanceNier: Automata offers console remapping that Spider-Man lacks
Nier: AutomataWon
  • Remap every control on console
  • Fire can move to a face button
  • Overwatch, Titanfall 2 do too
Marvel's Spider-Man
  • No console remapping
  • Controls can't be moved

Remapping is routine on PC, rare on console

From Page notes on Nier: Automata accessibility

What was said about Nier: Automata

  • Nier: Automata lets players remap every control on console. Players can move actions to buttons they can physically reach, such as putting fire on a face button when pulling a trigger hurts. Remapping is routine on PC but rare on console.

    Overwatch and Titanfall 2 also offer console remapping, while Marvel's Spider-Man does not. The source calls full controller remapping "one of the most requested accessibility options around."

  • Nier: Automata chips automate actions to cut the buttons players need. Its chips take over inputs for the player, including one that makes the pod shoot automatically. The chips only work on easy mode.

    Fewer required inputs lowers the physical demand without changing the game's goals. Bayonetta 2's automatic mode is the comparison: it performs advanced combos with a single button.

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