
A minimalist ninja platformer from Metanet Software.
Tune movement curves to the game's goal
From GMTK video on Celeste's movement
N+ uses strong air control, a very different feel from Celeste. A Game Maker's Toolkit video on Celeste's movement cites N+ as a game with intense air control. Its point is that tuning the movement curves to the game's goal gives very different results, and tight control is only one option.
The video sets N+ beside Inside, which uses realistic animation, and Sonic, which has a "ridiculously long acceleration curve" and trouble stopping. That suits a game about building momentum.
It uses intense air control, showing how tuning the curves yields a very different feel from Celeste.
N+ uses strong air control, a very different feel from Celeste. A Game Maker's Toolkit video on Celeste's movement cites N+ as a game with intense air control. Its point is that tuning the movement curves to the game's goal gives very different results, and tight control is only one option.
The video sets N+ beside Inside, which uses realistic animation, and Sonic, which has a "ridiculously long acceleration curve" and trouble stopping. That suits a game about building momentum.
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