A fast platformer where the hero explodes to move.
Manic, fast feel
From Page note on Ms. 'Splosion Man
Ms. 'Splosion Man stretches the double jump into several mid-air jumps. The game adds several mid-air jumps on top of the double jump idea. The result is a manic, fast feel.
It sits in a wider pattern of rewarding a second button press with a timing window, which adds tactical bite to a simple action. Gears of War does this with its timed active reload, and the double jump asks for a well chosen second leap. The source describes this kind of mechanic as one that "gives it this satisfying, tactical bite."
It adds several mid-air jumps to the double jump idea, giving a manic feel.
Ms. 'Splosion Man stretches the double jump into several mid-air jumps. The game adds several mid-air jumps on top of the double jump idea. The result is a manic, fast feel.
It sits in a wider pattern of rewarding a second button press with a timing window, which adds tactical bite to a simple action. Gears of War does this with its timed active reload, and the double jump asks for a well chosen second leap. The source describes this kind of mechanic as one that "gives it this satisfying, tactical bite."
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