
A fighting game with a staged tutorial mode.
Gcreator of Game Maker's Toolkit testCan we Improve Tutorials for Complex Games?
Gcreator of Game Maker's Toolkit testMaking Games Better for the Deaf and Hard of Hearing | Designing for DisabilityMortal Kombat 11's designers sorted players into four types (couch players, dabblers, connoisseurs, online PvPers) and built a three-bracket tutorial: basics, advanced, strategy. Each bracket ends by pushing players back into the game to practice. A source on the previous game, Mortal Kombat X, notes six independent volume sliders. Lesson: teach in skill stages with play between them, and give players control over the sound mix.
From Mortal Kombat 11 tutorial design
Mortal Kombat 11 ends each tutorial bracket by sending players back to play. The designers split players into couch players, dabblers, connoisseurs and online PvPers, then worked out what each group needs to know. They built three brackets (basics, advanced, strategy) from that.
Each bracket deliberately kicks you out of the tutorial menu so you go and use what you just learned before returning for the next one.
These are about other apps, not Mortal Kombat 11: examples from the same sources that help explain it.
Mortal Kombat X offers separate volume sliders for each part of the sound mix. Players can set effects, announcer, dialogue, music, ambience and cutscene volume independently. Hard of hearing players can lower the music to bring up the effects and dialogue they need.
Mark Brown describes it as "allowing players who are hard of hearing to drop, say, the background music in order to increase the volume of the more important sound effects." The source names Mortal Kombat X, the earlier game in the series, not Mortal Kombat 11.
Its designers split players into couch players, dabblers, connoisseurs and online PvPers. The tutorial has three brackets (basics, advanced, strategy) and kicks you out after each so you go and play.
Mortal Kombat 11 ends each tutorial bracket by sending players back to play. The designers split players into couch players, dabblers, connoisseurs and online PvPers, then worked out what each group needs to know. They built three brackets (basics, advanced, strategy) from that.
Each bracket deliberately kicks you out of the tutorial menu so you go and use what you just learned before returning for the next one.
It has separate volume sliders for effects, announcer, dialogue, music, ambience and cutscenes, so players can drop the music to hear effects.
Mortal Kombat X offers separate volume sliders for each part of the sound mix. Players can set effects, announcer, dialogue, music, ambience and cutscene volume independently. Hard of hearing players can lower the music to bring up the effects and dialogue they need.
Mark Brown describes it as "allowing players who are hard of hearing to drop, say, the background music in order to increase the volume of the more important sound effects." The source names Mortal Kombat X, the earlier game in the series, not Mortal Kombat 11.
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