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Mortal Kombat 11

A fighting game with a staged tutorial mode.

mortalkombat.com2 sources2 tips

Where Mortal Kombat 11 comes up2 episodes and tests

Gcreator of Game Maker's Toolkit testCan we Improve Tutorials for Complex Games?Gcreator of Game Maker's Toolkit testMaking Games Better for the Deaf and Hard of Hearing | Designing for Disability
In short

Mortal Kombat 11's designers sorted players into four types (couch players, dabblers, connoisseurs, online PvPers) and built a three-bracket tutorial: basics, advanced, strategy. Each bracket ends by pushing players back into the game to practice. A source on the previous game, Mortal Kombat X, notes six independent volume sliders. Lesson: teach in skill stages with play between them, and give players control over the sound mix.

At a glanceMortal Kombat 11 makes players practice between tutorial brackets
  1. 1Finish a bracketBasics, advanced, then strategy
  2. 2Get kicked outGame exits the tutorial menu on purpose
  3. 3Use what you learnedPlay before the next lesson
  4. 4Return for next bracketCome back to the tutorial menu

From Mortal Kombat 11 tutorial design

What was said about Mortal Kombat 11

1The staged tutorial mode

  • Mortal Kombat 11 ends each tutorial bracket by sending players back to play. The designers split players into couch players, dabblers, connoisseurs and online PvPers, then worked out what each group needs to know. They built three brackets (basics, advanced, strategy) from that.

    Each bracket deliberately kicks you out of the tutorial menu so you go and use what you just learned before returning for the next one.

2Similar examples from other apps

These are about other apps, not Mortal Kombat 11: examples from the same sources that help explain it.

  • Mortal Kombat X offers separate volume sliders for each part of the sound mix. Players can set effects, announcer, dialogue, music, ambience and cutscene volume independently. Hard of hearing players can lower the music to bring up the effects and dialogue they need.

    Mark Brown describes it as "allowing players who are hard of hearing to drop, say, the background music in order to increase the volume of the more important sound effects." The source names Mortal Kombat X, the earlier game in the series, not Mortal Kombat 11.

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