A dungeon-crawling action game where you also run a shop.
From Game Maker's Toolkit
Moonlighter drops an item's price when you oversell it. The game models supply and demand in its shop. Flooding the market with one item drives its price down, so players cannot repeat the same sale forever and must vary what they sell.
Game Maker's Toolkit cites this as a counter to runaway wealth loops that traders can create in a game economy. The source is about The Witcher 3 and mentions Moonlighter as an example: "you can flood the market with an item and drive its price down".
It models supply and demand, so flooding the market with one item drives its price down. Players can't repeat the same sale forever and must vary what they sell.
Moonlighter drops an item's price when you oversell it. The game models supply and demand in its shop. Flooding the market with one item drives its price down, so players cannot repeat the same sale forever and must vary what they sell.
Game Maker's Toolkit cites this as a counter to runaway wealth loops that traders can create in a game economy. The source is about The Witcher 3 and mentions Moonlighter as an example: "you can flood the market with an item and drive its price down".
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