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Monument Valley

A touch puzzle game about rotating and manipulating impossible architecture.

monumentvalleygame.comApp Store1 source1 tips

Where Monument Valley comes up1 episode or test

Gcreator of Game Maker's Toolkit testControllers Control Everything
At a glanceDirect touch beats button prompts for challenge and mastery
Monument ValleyWon
  • Players poke, pull and twist the world
  • Direct hand control on iPad
  • Tactile and playful
Life is Strange
  • Max plays guitar via button prompt
  • Waters a plant via button prompt
  • Takes a photo via button prompt

Prompts lose the chance for challenge and mastery

From Mark Brown on direct control

What was said about Monument Valley

  • Monument Valley lets players twist and pull the world directly instead of using button prompts. On iPad, players poke, prod, pull and twist the environment by hand. Mark Brown holds it up as an example of tactile, playful direct control.

    He contrasts it with Life is Strange, where Max plays guitar, waters a plant or takes a photo through contextual button prompts. He says such prompts lose the chance for challenge and mastery. The Room on iPad is his other example of direct touch done well.

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