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From Monopoly page note, compared with XCOM
In Monopoly, each loss of money pushes the loser toward bankruptcy. Every loss of money leaves a player less able to compete, which sets off a downward spiral. Drains like this can act as positive feedback loops that spiral toward failure instead of success.
The comparison is to XCOM, where losing units has the same effect. The takeaway for designers is to watch for drains that become downward spirals for the losing player. Quote: "sending you in a painful downward spiral towards bankruptcy".
Each loss leaves you less able to compete, a downward spiral heading toward bankruptcy.
In Monopoly, each loss of money pushes the loser toward bankruptcy. Every loss of money leaves a player less able to compete, which sets off a downward spiral. Drains like this can act as positive feedback loops that spiral toward failure instead of success.
The comparison is to XCOM, where losing units has the same effect. The takeaway for designers is to watch for drains that become downward spirals for the losing player. Quote: "sending you in a painful downward spiral towards bankruptcy".
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