A LucasArts point-and-click adventure game with the iMUSE music system.
From Monkey Island 2 and iMUSE note
Monkey Island 2 changed its music room by room with iMUSE. In Woodtick, iMUSE fades the song into a different theme in each room. An accordion joins the music when you wake the sleepy pirates.
The system lets a game switch between drama, jokes and exploration through seamless transitions between songs. Layers can also be added in response to player actions. The source quotes it as "used something called iMUSE to seamlessly transition between songs for drama, jokes, and exploration."
iMUSE borrowed its fading approach from Disneyland rides. The idea came from Disneyland rides that fade naturally from one soundtrack to the next. Triggering theme changes by room makes exploration feel like moving through scenes.
The source presents this as a tip for builders: tie music changes to spaces so players feel the shift in mood as they enter new areas.
Its iMUSE system fades the song into a different theme in each Woodtick room, and an accordion joins when you wake the sleepy pirates. It was inspired by Disneyland rides that fade from one soundtrack to the next.
Monkey Island 2 changed its music room by room with iMUSE. In Woodtick, iMUSE fades the song into a different theme in each room. An accordion joins the music when you wake the sleepy pirates.
The system lets a game switch between drama, jokes and exploration through seamless transitions between songs. Layers can also be added in response to player actions. The source quotes it as "used something called iMUSE to seamlessly transition between songs for drama, jokes, and exploration."
iMUSE borrowed its fading approach from Disneyland rides. The idea came from Disneyland rides that fade naturally from one soundtrack to the next. Triggering theme changes by room makes exploration feel like moving through scenes.
The source presents this as a tip for builders: tie music changes to spaces so players feel the shift in mood as they enter new areas.
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