
A classic arcade game about defending cities from nuclear missiles.
Missile Command was designed to suggest the hopelessness of defending against nuclear war. The arcade game about defending cities from nuclear missiles was made to subtly suggest that such a defense cannot succeed. The message sits in the play itself rather than in any stated commentary.
Game Maker's Toolkit cites it, with Cannon Fodder and Metal Gear Solid, as proof that critical war games existed before Spec Ops: The Line, though not at triple A scale.
Was made to subtly suggest the hopelessness of defending against nuclear war.
Missile Command was designed to suggest the hopelessness of defending against nuclear war. The arcade game about defending cities from nuclear missiles was made to subtly suggest that such a defense cannot succeed. The message sits in the play itself rather than in any stated commentary.
Game Maker's Toolkit cites it, with Cannon Fodder and Metal Gear Solid, as proof that critical war games existed before Spec Ops: The Line, though not at triple A scale.
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.