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Minit

An adventure game where each life lasts only 60 seconds.

App Store1 source2 tips

Where Minit comes up1 episode or test

Gcreator of Game Maker's Toolkit testClockwork Games and Time Loops
In short

Minit limits each life to 60 seconds, which is too short for a Zelda-like adventure at first. Start points, tools and shortcuts gradually let players finish the whole game in one minute. The world is dense, with everything a few seconds away. Lesson: make a hard constraint a skill players master by shrinking their path, and build the world to fit the limit.

At a glancePlayers shrink Minit's path until the whole game fits one minute
  1. 1Play a 60-second lifeExplore until the minute runs out
  2. 2Unlock shortcuts and toolsCreate start points, find tools, open shortcuts
  3. 3Path gets shorterLess travel needed each loop
  4. 4Reach further next lifeEventually finish the game in one minute

From Minit game design note

What was said about Minit

  • Minit lets players shrink their path so a 60-second loop becomes enough. A 60-second life is too short for a Zelda-like adventure at first. By creating start points, finding tools and opening shortcuts, players eventually finish the whole game within one minute.

    This gives a sense of temporal mastery over a limit that first seems impossible. The source's wording: "you'll eventually be able to finish the game within that minute-long loop".

  • Minit pairs its short timer with a compressed, densely packed world. Everything in Minit is reachable within a few seconds, so the map spills off in all directions and players find something interesting wherever they go.

    The design rule given is that a short timer should be combined with a compressed world size.

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