A Kickstarter-funded platformer meant as a spiritual successor to Mega Man.
Mighty No. 9, a Kickstarter-funded Mega Man successor, copied its inspiration too closely. It kept frustrating deaths and limited lives, and added unremarkable visuals and poor voice acting. Game Maker's Toolkit says it recalled Capcom's worst traits. The lesson: borrow widely, keep the best, modernise the rest, and drop arcade-era punishment. Shovel Knight is the model. The sources give no sales or funding numbers.
Shovel Knight kept the nostalgia and lost the flaws
From Nostalgic-game principles, Shovel Knight comparison
Mighty No. 9 copied Mega Man flaws and all, and invited comparison. It only tries to be Mega Man, so it took the frustrating deaths and limited lives too. Its visual style is unremarkable and the voice acting is poor, so it recalled Capcom's worst traits instead of its best.
Limited lives were an arcade-era hold-over, meant to stop you finishing a game in an afternoon. Shovel Knight dropped lives, cheap hits and respawning enemies and kept the nostalgic feel, while Mighty No. 9 kept the lives system. Quote: "It was supposed to remind us of the best bits of Capcom's forgotten hero, but ended up reminding of us all his worst traits."
Mighty No. 9 is a test case for judging nostalgic games. The four principles are borrow widely, keep the best, modernise the rest, and add a rose-tinted look. Shovel Knight is the model, and they are then applied to Hyper Light Drifter and Mighty No. 9.
The principles can be used to judge any nostalgic release. Mighty No. 9 is the cautionary example, a Kickstarter-funded spiritual successor to Mega Man.
It only tries to be Mega Man, so it takes the frustrating deaths and limited lives too. Its visual style is unremarkable and the voice acting is poor, so it recalled Capcom's worst traits instead of its best.
Mighty No. 9 copied Mega Man flaws and all, and invited comparison. It only tries to be Mega Man, so it took the frustrating deaths and limited lives too. Its visual style is unremarkable and the voice acting is poor, so it recalled Capcom's worst traits instead of its best.
Limited lives were an arcade-era hold-over, meant to stop you finishing a game in an afternoon. Shovel Knight dropped lives, cheap hits and respawning enemies and kept the nostalgic feel, while Mighty No. 9 kept the lives system. Quote: "It was supposed to remind us of the best bits of Capcom's forgotten hero, but ended up reminding of us all his worst traits."
Mighty No. 9 is a test case for judging nostalgic games. The four principles are borrow widely, keep the best, modernise the rest, and add a rose-tinted look. Shovel Knight is the model, and they are then applied to Hyper Light Drifter and Mighty No. 9.
The principles can be used to judge any nostalgic release. Mighty No. 9 is the cautionary example, a Kickstarter-funded spiritual successor to Mega Man.
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