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From Game Maker's Toolkit video on Fallout 4
Miasmata makes players find their own position instead of showing a dot. Miasmata builds a map from places the player has visited and from paper scraps, but never shows the current position. The player climbs to a vantage point and triangulates from two known structures.
The mechanic replaces the you-are-here dot. Because moving through the world takes skill and determination, reaching a destination feels rewarding: "there's a huge sense of reward when you reach your destination". The source is a Game Maker's Toolkit video about Fallout 4 that uses Miasmata as a contrast.
It hides the player's position until they climb to a vantage point and triangulate from two known structures. The skill needed to move makes reaching a destination feel hugely rewarding.
Miasmata makes players find their own position instead of showing a dot. Miasmata builds a map from places the player has visited and from paper scraps, but never shows the current position. The player climbs to a vantage point and triangulates from two known structures.
The mechanic replaces the you-are-here dot. Because moving through the world takes skill and determination, reaching a destination feels rewarding: "there's a huge sense of reward when you reach your destination". The source is a Game Maker's Toolkit video about Fallout 4 that uses Miasmata as a contrast.
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