A PlatinumGames action game built around a blade mode and the Zandatsu move.
From Metal Gear Rising design note
Metal Gear Rising gives blade mode more depth by rewarding the right moment. Blade mode can start at any time, but a full meter and an injured enemy unlock the Zandatsu move. Players have to read the situation instead of spamming the mechanic.
The source says this builds depth from a mechanic that already exists. It draws the same lesson from Vanquish, where AR mode needs good timing during rolls and jumps. Quote: "you can enter blade mode at any time in Metal Gear Rising".
Blade mode can start anytime, but a full meter and an injured enemy unlock the Zandatsu move. That rewards reading the moment, so a mechanic gains depth from timing.
Metal Gear Rising gives blade mode more depth by rewarding the right moment. Blade mode can start at any time, but a full meter and an injured enemy unlock the Zandatsu move. Players have to read the situation instead of spamming the mechanic.
The source says this builds depth from a mechanic that already exists. It draws the same lesson from Vanquish, where AR mode needs good timing during rolls and jumps. Quote: "you can enter blade mode at any time in Metal Gear Rising".
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