All apps and companies

M
App · Games

Metal Gear 2: Solid Snake

A 1990 stealth game for the MSX2, released only in Japan.

1 source2 tips

Where Metal Gear 2: Solid Snake comes up1 episode or test

Gcreator of Game Maker's Toolkit testThe Year Stealth Games Got Serious
In short

Metal Gear 2: Solid Snake (1990, MSX2, Japan only) already had a radar, loud metal grates, suspicious guards, wall knocking and a reset to neutral, yet barely influenced other designers. Its reach was limited by platform and region. The lesson: invention alone doesn't spread ideas, since Metal Gear Solid and Thief became the influential games. Distribution matters as much as design.

At a glanceMetal Gear 2 had stealth sound mechanics before Thief
Metal Gear 2 (1990)
  • Metal grates made noise
  • Floor mattered, not just guards
  • MSX2, Japan only
Thief
  • Floor materials changed noise
  • Soft leaves were quiet
  • Running on hard tile alerted guards

Same idea; Thief got the credit

From Metal Gear 2 page notes

What was said about Metal Gear 2: Solid Snake

1Metal Gear 2 and the stealth ideas it had first

  • Metal Gear 2 had core stealth mechanics before the games that got credit. Metal Gear 2: Solid Snake (1990, MSX2, Japan only) already had a radar, noisy metal grates, suspicious guards, wall knocking and a reset to neutral. It barely influenced anyone, because it never left Japan or the MSX2.

    Looking Glass likely never played it. Metal Gear Solid and Thief became the influential stealth games, much as Doom got credit for the first-person shooter. The lesson: the game that popularises a mechanic is rarely the one that invented it.

  • Metal Gear 2 tied sound to surfaces with loud metal grates. Walking on metal grates made noise, so players had to think about the floor as well as the guards. Thief later used the same idea with floor materials, where soft leaves are quiet and running on hard tile alerts guards.

    The takeaway is to make both sight and sound matter. Enemies can spot you unless you use cover, rooftops or shadows, and they can hear you if you move loudly. The quote: "think carefully about the materials you’re walking on".

More in Games

Games

Nintendo

A Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.

G64 sources · 356 tips
Games

The Legend of Zelda: Breath of the Wild

Nintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.

G30 sources · 203 tips
Games

Dead Space

A major video game publisher and the guest's employer.

G29 sources · 94 tips
MGames

Mind Over Magnet

A puzzle platformer where you escape a factory using a magnet and a magnetic field.

G9 sources · 126 tips
Games

Far Cry 2

An open world action game where you recruit and play any of London's citizens.

G34 sources · 69 tips
Games

God of War

A combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.

GB16 sources · 56 tips
MGames

Mind Over Magnet

Mark Brown's first game, a puzzle game he made while learning Unity.

G5 sources · 38 tips
Games

Dishonored

A first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.

G11 sources · 36 tips