
A Capcom action platformer with a dash move.
From David D'Angelo, Yacht Club Games
These are about other apps, not Mega Man X: examples from the same sources that help explain it.
Shovel Knight hides King Knight's bash state and leans rules toward the player. Yacht Club Games chose not to show whether King Knight's bash is available. David D'Angelo cites Mega Man X, where you can't see your dash count, as precedent for letting players intuit it.
Where players can't tell the state, the rules favor them: King Knight gets a free bash automatically after taking a hit. D'Angelo's phrasing: "if you couldn't intuit that we were leaning in your favour."
You can't see your dash count in it, which David D'Angelo cites as precedent for leaving King Knight's bash state unshown.
Shovel Knight hides King Knight's bash state and leans rules toward the player. Yacht Club Games chose not to show whether King Knight's bash is available. David D'Angelo cites Mega Man X, where you can't see your dash count, as precedent for letting players intuit it.
Where players can't tell the state, the rules favor them: King Knight gets a free bash automatically after taking a hit. D'Angelo's phrasing: "if you couldn't intuit that we were leaning in your favour."
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