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Mass Effect 2

A sci-fi action RPG about assembling a squad for a suicide mission.

1 source1 tips

Where Mass Effect 2 comes up1 episode or test

Gcreator of Game Maker's Toolkit testThe Power of Invisible Choices
At a glanceMass Effect 2 remembers small delays and punishes them later
  1. 1Player delays rescueWaits too long to rescue the crew
  2. 2Game logs the delaySmall actions fill a detailed databank
  3. 3Game reacts laterReaction depends on logged behavior
  4. 4Crew ends up deadNot a single big decision point

From Discussion of invisible choices in games

What was said about Mass Effect 2

  • Mass Effect 2 punishes players who delay the crew rescue. If the player waits too long to rescue the Normandy crew, the crew ends up dead. The game reacts to what the player did, not only to a few big decision points.

    The example comes from a discussion of invisible choices, where a game logs many small actions and reacts to them later. Hades, Shadow of War and Deus Ex are cited for the same kind of fine-grained reaction. The source's phrase for it: "it can build up a massive, and highly detailed databank of everything the player is doing".

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