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Mark of the Ninja

A 2D stealth game that shows guards' sight and sound on screen.

1 source1 tips

Where Mark of the Ninja comes up1 episode or test

Gcreator of Game Maker's Toolkit testThe 100 Games That Taught Me Game Design
At a glanceShowing hidden state turns stealth into planning
Thief: The Dark Project
  • Player observes the world patiently
  • Light and sound are not quantified
  • Rewards patience and immersion
Mark of the Ninja
  • UI shows light, shadow, sound range
  • UI shows what guards see and think
  • Players build plans, lure, set traps

Exposed information makes players feel powerful and capable

From Mark Brown on Mark of the Ninja vs Thief

What was said about Mark of the Ninja

  • Mark of the Ninja shows hidden state so stealth becomes planning. It builds on Thief's stealth and adds UI for light and shadow, how far a sound travels, what guards can see and think, and what an item will do. Thief rewards patient observation and immersion, while the extra information makes Mark of the Ninja about building plans, luring guards and setting traps.

    The game was designed by Nels Anderson, and Mark Brown compares it with Thief: The Dark Project. Quote: "By showing the player exactly how the world works, the player feels powerful and capable."

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