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Mario + Rabbids

A tactical strategy game mixing Mario and Rabbids characters.

1 source1 tips

Where Mario + Rabbids comes up1 episode or test

Gcreator of Game Maker's Toolkit testShould Designers Listen to Negative Feedback?
At a glanceMario + Rabbids rewards fast play instead of punishing slow play
XCOM 2 turn timer
  • Punishes slow play
  • Creates rush and risk-taking
  • Annoys players
Mario + RabbidsWon
  • Rewards fast play
  • Creates urgency too
  • Avoids the timer's annoyance

Same urgency, less annoyance

From Page note on Mario + Rabbids and XCOM 2

What was said about Mario + Rabbids

  • Mario + Rabbids rewards fast play instead of using a turn timer. Mario + Rabbids gives players the urgency of a turn timer without the annoyance, by rewarding fast play rather than punishing slow play.

    It is cited as one route to the rush and risk-taking that Firaxis got from XCOM 2's turn timers. Invisible Inc reaches a similar feeling by ramping challenge over time with its alarm system. The lesson is to design around the emotion a mechanic creates, so the mechanic can be swapped for one that annoys less.

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