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Marble Madness

An arcade game played with a trackball.

1 source1 tips

Where Marble Madness comes up1 episode or test

Gcreator of Game Maker's Toolkit testControllers Control Everything
At a glanceControllers must match the dimension of movement a game needs
Mismatched controller
  • Marble Madness felt awkward on NES d-pad
  • Smash TV also felt awkward on d-pad
  • Tomb Raider clunky on PS1 d-pad
Matched controllerWon
  • Mario and Zelda suit the d-pad in 2D
  • N64 stick: effortless to move Mario in 3D

Match the controller to the movement dimension

From Marble Madness page note

What was said about Marble Madness

  • Marble Madness, built for a trackball, felt awkward on the NES d-pad. Marble Madness was made for an arcade trackball, and its movement felt awkward when moved to the NES d-pad. The lesson is to match the controller to the dimension of movement the game needs.

    The NES d-pad suits characters on a 2D plane like Mario and Zelda, but Smash TV also felt awkward on it. The same mismatch returned with 3D games: PS1 games like Tomb Raider felt clunky on a d-pad until the N64 analogue stick made it "effortless to move Mario about in a 3D world."

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