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Mafia 3

A crime action game set in a fictional 1960s American city.

mafiagame.com1 source1 tips

Where Mafia 3 comes up1 episode or test

Gcreator of Game Maker's Toolkit testThe Rise of the Systemic Game
At a glanceMafia 3's police respond slower in black neighbourhoods by system design
Black neighbourhood
  • Crime happens
  • Police react more slowly
  • No scripted scene involved
White neighbourhood
  • Crime happens
  • Police react faster
  • No scripted scene involved

The message comes from systems, not scripted scenes

From Game Maker's Toolkit

What was said about Mafia 3

  • Mafia 3 used police response times to make its city carry a message. In Mafia 3, police react more slowly to crime in a black neighbourhood than in a white one. The unequal response comes from the game's systems rather than from scripted scenes.

    Game Maker's Toolkit cites this as an example of systems that deliver their own experience, in contrast with generic templates such as Assassin's Creed Origins camps that feel like those in Far Cry 4. Far Cry 2 and Hitman are the other examples it gives of systems tuned to a distinct experience.

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