All apps and companies

App · Games

Luftrausers

A fast aerial arcade shooter.

luftrausers.com3 sources4 tips

Where Luftrausers comes up3 episodes and tests

Gcreator of Game Maker's Toolkit testHow to Make a Good 2D CameraGcreator of Game Maker's Toolkit testThe Secret of Mario's Jump (and other Versatile Verbs)Gcreator of Game Maker's Toolkit testAdaptive Soundtracks in Games
In short

Luftrausers shows how much a small arcade shooter can get from a few tightly linked design choices. Holding shoot fires and releasing it heals, so one button replaces a heal key and makes letting go a decision. The camera leads only while the throttle is held, keeping prey in view. Its song changes instrumentation with your ship parts. Lesson: fold functions into existing verbs and make systems reflect player intent.

At a glanceLetting go of fire is Luftrausers' only way to heal
  1. 1Hold fire buttonPlayers are terrified while shooting
  2. 2Release to healOnly way to repair the ship
  3. 3Rush back to firePlayers are anxious to get back in

From Mark Brown on Luftrausers

What was said about Luftrausers

1Shooting and healing on one button in Luftrausers

  • Luftrausers makes releasing the fire button the only way to heal. You hold the button to fire, and the only way to repair the ship is to let go. That forces a choice between offence and defence, and it removes the need for a separate heal button or pickups.

    Mark Brown describes players as terrified while shooting and anxious to get back in while healing, which gives a feisty back-and-forth rhythm. Releasing the throttle also allows sharp turns. He cites it as an example of a versatile verb: "versatile verbs let you do more, with less."

2The throttle-led camera

  • Luftrausers leads the camera only while the throttle is held. The camera pushes ahead of the ship only when the player holds the throttle. When the player stalls and swings around, the prey stays in view.

    Mark Brown calls this "a very natural way of responding to the player's intention and framing what they obviously want to see." The lesson is to tie lookahead to something the player controls, such as speed, held input or an aiming cursor. He gives Sonic Generations (lookahead grows with speed) and Nuclear Throne (camera centers between the character and the cursor) as other examples.

3Music that changes with your ship

  • Luftrausers changes its song's instrumentation to match the parts on your ship. The instrumentation of the song shifts with the elements the player has chosen for the ship. The music confirms that those choices matter and reinforces the sense of customisation.

    Mark Brown covers it in a talk on adaptive soundtracks. His point is that the score tells the player they have built something personal.

More in Games

Games

Nintendo

A Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.

G64 sources · 356 tips
Games

The Legend of Zelda: Breath of the Wild

Nintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.

G30 sources · 203 tips
Games

Dead Space

A major video game publisher and the guest's employer.

G29 sources · 94 tips
MGames

Mind Over Magnet

A puzzle platformer where you escape a factory using a magnet and a magnetic field.

G9 sources · 126 tips
Games

Far Cry 2

An open world action game where you recruit and play any of London's citizens.

G34 sources · 69 tips
Games

God of War

A combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.

GB16 sources · 56 tips
MGames

Mind Over Magnet

Mark Brown's first game, a puzzle game he made while learning Unity.

G5 sources · 38 tips
Games

Dishonored

A first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.

G11 sources · 36 tips