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Luck of the Draw

A cancelled roulette-wheel deck-builder game by Luke Muscat, mixing Luck Be a Landlord and Super Auto Pets.

1 source1 tips

Where Luck of the Draw comes up1 episode or test

GMark Brown is the creator of Game Maker's Toolkit; Luke Muscat is the designer of Fruit Ninja, Jetpack Joyride and Feed the Deep testWhat's the Point of Prototyping?
At a glanceReleasing a quick prototype killed the game in weeks, not years
  1. 1Build prototypeLuck Be a Landlord meets Super Auto Pets
  2. 2Release itOut after a few weeks of work
  3. 3No one caresThe silence said "this isn't it"
  4. 4Cancel the gameSaved the two years he'd have spent

From Luke Muscat; Mark Brown's take

What was said about Luck of the Draw

  • Releasing a quick prototype killed Luck of the Draw in weeks, not years. Luke Muscat built Luck of the Draw, a roulette-wheel deck-builder versus mode mixing Luck Be a Landlord and Super Auto Pets, and thought it might be the smartest thing he had made. When he released it, no one cared, so he cancelled it after a few weeks of work instead of two years of development.

    Based on his own enjoyment of playing it, Luke would have spent two years on the game; the silence told him "this isn't it" in a way he hadn't expected. Mark Brown frames this as a failed prototype being a success: "You want to learn whether your bridge design works now - not when you're halfway across the river."

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