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Lorelei and the Laser Eyes

A puzzle adventure game set in a mysterious hotel.

1 source1 tips

Where Lorelei and the Laser Eyes comes up1 episode or test

Gcreator of Game Maker's Toolkit testWhat Makes a Game Feel Mysterious?
At a glanceLorelei floods players with open mysteries; Animal Well rations them
Lorelei and the Laser Eyes
  • Locked doors, boxes, safes, clocks everywhere
  • Secrets swamp the player
  • Each open lock adds mental load
Animal WellWon
  • Loose ends doled out slowly
  • Spread across the map
  • Dev tracks what dangles at once

Limit how many open mysteries players juggle at once

From Billy Basso quote on Animal Well

What was said about Lorelei and the Laser Eyes

  • Lorelei and the Laser Eyes buries players under too many open mysteries. The game fills its hotel with locked doors, boxes, safes and clocks, so its secrets swamp the player. Each unresolved lock adds mental load, and too many at once become overwhelming.

    Animal Well is the contrast: Billy Basso deliberately doles out loose ends slowly across the map. His stated approach: "I am conscious of how many things I am dangling in front of the player at any given time." The lesson is to limit how many open mysteries a player must juggle at once.

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