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Life is Strange

An episodic story adventure about a teen with time-rewinding powers.

lifeisstrange.square-enix-games.comApp Store1 source1 tips

Where Life is Strange comes up1 episode or test

Gcreator of Game Maker's Toolkit testCan We Make Talking as Much Fun as Shooting?
At a glanceLife is Strange tests whether you noticed earlier clues
  1. 1Notice Kate's roomHarsh mum email, kind dad postcard, sister photo
  2. 2Kate says nobody caresRooftop scene, episode two
  3. 3Choose who will miss herPlayer names a person
  4. 4Clues decide the outcomeDad or sisters work; mum or brother fails

From Mark Brown on Life is Strange

What was said about Life is Strange

  • Life is Strange makes players prove they noticed earlier clues to win a conversation. In episode two's rooftop scene, Kate says nobody cares about her and the player chooses who will miss her. Her room holds a harsh email from her mum, a kind postcard from her dad and a photo of two sisters, so naming her father or sisters works while naming her mum or a brother fails.

    Pick a brother and Kate snaps back: "You don't know me at all, Max! I told you I only have sisters." Mark Brown argues that this turns talking into real gameplay instead of a stat check, because "the gameplay mirrors this by asking whether we, as players, have paid attention to one of the characters." He also notes that some of the scene's options, like "things will get better" or "you matter, not just to me", are hard to judge, and he argues that reading people yourself is more fun than having the game show you what works.

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