An indie puzzle platformer.
Lair of the Clockwork God, a small indie puzzle platformer, shipped custom subtitles, a dyslexic font, speech that waits for the player and a toggle that disables its colour-based puzzles. Game Maker's Toolkit cites it as proof that accessibility does not depend on budget, since it offered more options than Valorant, which lacks subtitles. Lesson: add subtitles and let players switch off colour-dependent mechanics.
Subtitles are the baseline, whatever the budget
From Page note on accessibility in games
Lair of the Clockwork God lets players switch off its colour-based puzzles. The game has puzzles that rely on colour, so the developers added an option to disable that aspect for colourblind players. It is cited as an example of making a game playable without a colour-dependent mechanic.
The alternative named for colourblind support is a customisable palette. Removing colour dependence is the other route, and this game took it. The source's view: "colourblindness is something that all game designers should be thinking about."
A small indie team shipped subtitles, a dyslexic font and pausable speech. Lair of the Clockwork God offers customisable subtitles, a dyslexic font and speech that waits for the player. It is held up as proof that basic accessibility options are possible on an indie budget.
The source sets this against Valorant, a Riot game that ships without subtitles despite the studio's multi-billion-dollar annual revenue. It frames subtitles as the barebones baseline regardless of budget.
Has custom subtitles, a dyslexic font, speech that waits for you and an option to disable its colour-based puzzles.
Lair of the Clockwork God lets players switch off its colour-based puzzles. The game has puzzles that rely on colour, so the developers added an option to disable that aspect for colourblind players. It is cited as an example of making a game playable without a colour-dependent mechanic.
The alternative named for colourblind support is a customisable palette. Removing colour dependence is the other route, and this game took it. The source's view: "colourblindness is something that all game designers should be thinking about."
A small indie team shipped subtitles, a dyslexic font and pausable speech. Lair of the Clockwork God offers customisable subtitles, a dyslexic font and speech that waits for the player. It is held up as proof that basic accessibility options are possible on an indie budget.
The source sets this against Valorant, a Riot game that ships without subtitles despite the studio's multi-billion-dollar annual revenue. It frames subtitles as the barebones baseline regardless of budget.
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