A BioWare Star Wars role-playing game with light side and dark side moral choices.
BioWare replaced the system in Mass Effect
From BioWare's Star Wars and Mass Effect design
Knights of the Old Republic let players turn truly evil through light and dark side choices. BioWare's Star Wars RPG used a light side and dark side moral system. Players could become truly evil, unlike Mass Effect's Shepard, who never betrays the cause.
BioWare replaced this system in Mass Effect with Paragon and Renegade, which gives a choice of methods for a hero rather than a choice between good and evil. Mass Effect's designers pointed to Captain Kirk and Jack Bauer as touchstones for that approach.
Its light and dark side choices let players turn truly evil, unlike Mass Effect's Shepard, who never betrays the cause. Paragon and Renegade replaced this system with a choice of methods for a hero.
Knights of the Old Republic let players turn truly evil through light and dark side choices. BioWare's Star Wars RPG used a light side and dark side moral system. Players could become truly evil, unlike Mass Effect's Shepard, who never betrays the cause.
BioWare replaced this system in Mass Effect with Paragon and Renegade, which gives a choice of methods for a hero rather than a choice between good and evil. Mass Effect's designers pointed to Captain Kirk and Jack Bauer as touchstones for that approach.
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