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Kingdom Hearts III got praise in Game Maker's Toolkit's review of 2019 games for accessibility basics: its on-screen text is legible, unlike John Wick Hex, The Outer Worlds and Fire Emblem: Three Houses on Switch. The source gives no numbers. The lesson: make text large enough to read and let players scale it, and let them read at their own pace, as Outer Wilds does by pausing during text.
Text size is where games most often fail accessibility.
From Game Maker's Toolkit, review of 2019 games
Kingdom Hearts III keeps its text legible for players. Game Maker's Toolkit's review of 2019 games names Kingdom Hearts III as one of the games with legible text. Text size is where games most often fail on accessibility.
Outer Wilds is named as legible alongside it. John Wick Hex, The Outer Worlds and Fire Emblem: Three Houses on Switch are named as small. The source's point is that text should be large enough to read and scalable, and it does not describe any size options in Kingdom Hearts III.
Kingdom Hearts III slows time while players click through menus. Players get extra time to read and choose in menus during action, instead of being forced to act at the game's pace. It is cited as an example of letting players take in text at their own speed.
Outer Wilds, Bloodstained and Tangle Tower are cited for the same idea. The source says more games are giving players the chance to read text at their own speed.
Slows time while players click through menus.
Kingdom Hearts III keeps its text legible for players. Game Maker's Toolkit's review of 2019 games names Kingdom Hearts III as one of the games with legible text. Text size is where games most often fail on accessibility.
Outer Wilds is named as legible alongside it. John Wick Hex, The Outer Worlds and Fire Emblem: Three Houses on Switch are named as small. The source's point is that text should be large enough to read and scalable, and it does not describe any size options in Kingdom Hearts III.
Kingdom Hearts III slows time while players click through menus. Players get extra time to read and choose in menus during action, instead of being forced to act at the game's pace. It is cited as an example of letting players take in text at their own speed.
Outer Wilds, Bloodstained and Tangle Tower are cited for the same idea. The source says more games are giving players the chance to read text at their own speed.
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