All apps and companies

K
App · Games

Killer Instinct

A fighting game with combo and meter systems.

killerinstinct.com1 source2 tips

Where Killer Instinct comes up1 episode or test

Gcreator of Game Maker's Toolkit testMaking Games Better for Gamers with Colourblindness & Low Vision | Designing for Disability
In short

Killer Instinct added audio cues for its knockdown and shadow meters after blind player SightlessKombat asked, and included a menu option to set their volume. No numbers appear in the sources. The lesson: turn visual-only information into sound by listening to blind players, and give those sounds their own volume control so players can tune what they hear.

At a glanceKiller Instinct turned visual-only meters into sounds
Before the request
  • Knockdown value was visual-only
  • Shadow meters were visual-only
  • Visual-only cues left gaps
After the requestWon
  • Sounds for knockdown value
  • Sounds for shadow meters
  • Menu option sets their volume

Blind gamers can even compete in tournaments

From Killer Instinct accessibility note, SightlessKombat's request

What was said about Killer Instinct

1Audio cues for blind players

  • Killer Instinct added audio cues after a blind player asked for them. After blind player SightlessKombat asked, the game added sounds for the knockdown value and shadow meters, which were visual-only. A menu option lets players change the volume of these sounds.

    Fighting games are often accessible by default thanks to simple environments and strong sound, but visual-only cues leave gaps. The source notes that with such cues, "Now, blind gamers can even compete in tournaments."

  • A separate volume setting lets players mute music and hear key sounds. Killer Instinct has a menu option to change the volume of its new accessibility sounds. Players can dip or mute the music to focus on the sound effects that carry critical information.

    This matters most when audio is standing in for visuals. The source's wording is "so players can dip or mute the music to better focus on critical sound effects."

More in Games

Games

Nintendo

A Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.

G64 sources · 356 tips
Games

The Legend of Zelda: Breath of the Wild

Nintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.

G30 sources · 203 tips
Games

Dead Space

A major video game publisher and the guest's employer.

G29 sources · 94 tips
MGames

Mind Over Magnet

A puzzle platformer where you escape a factory using a magnet and a magnetic field.

G9 sources · 126 tips
Games

Far Cry 2

An open world action game where you recruit and play any of London's citizens.

G34 sources · 69 tips
Games

God of War

A combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.

GB16 sources · 56 tips
MGames

Mind Over Magnet

Mark Brown's first game, a puzzle game he made while learning Unity.

G5 sources · 38 tips
Games

Dishonored

A first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.

G11 sources · 36 tips