A Nintendo 3DS action shooter that splits movement and aiming.
Star Fox Zero moved aiming to gyroscope
From Star Fox Zero controls analysis
Kid Icarus: Uprising splits movement and aiming across stick and stylus. The game pairs a stick with a stylus so movement and aiming are handled by separate inputs. This shows that separating aim from movement in a shooter was not new when Star Fox Zero did it.
Star Fox Zero's controls analysis cites it alongside Sin & Punishment 2, which splits the same job across nunchuk and Wii remote. The analysis argues that "analogue sticks aren't great for fine motor movement", which is why Star Fox Zero moves aiming to the Gamepad's gyroscope.
Already separates movement from aiming, using stick plus stylus, so separate aiming is not new in shooters.
Kid Icarus: Uprising splits movement and aiming across stick and stylus. The game pairs a stick with a stylus so movement and aiming are handled by separate inputs. This shows that separating aim from movement in a shooter was not new when Star Fox Zero did it.
Star Fox Zero's controls analysis cites it alongside Sin & Punishment 2, which splits the same job across nunchuk and Wii remote. The analysis argues that "analogue sticks aren't great for fine motor movement", which is why Star Fox Zero moves aiming to the Gamepad's gyroscope.
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