
An indie side-scrolling action platformer with a hospital hub.
From Game Maker's Toolkit on Crash Bandicoot 4
Kero Blaster softens Game Over by letting players keep upgrades and cash. After running out of lives, players keep all their upgrades and cash and wake up in a hospital. A drug store there sells extra lives and health, so the cash they earned still has a use.
Game Maker's Toolkit cites this while discussing Crash Bandicoot 4 and whether lives are outdated design. The point is that repeating old content is less frustrating when the player keeps what they earned, and a shop after failure lets them spend it on extra lives and health. Quote: "you get to keep all your upgrades and cash, even when you run out of lives".
You keep upgrades and cash after a Game Over and wake in a hospital with a drug store selling extra lives and health, which softens the sting of failure.
Kero Blaster softens Game Over by letting players keep upgrades and cash. After running out of lives, players keep all their upgrades and cash and wake up in a hospital. A drug store there sells extra lives and health, so the cash they earned still has a use.
Game Maker's Toolkit cites this while discussing Crash Bandicoot 4 and whether lives are outdated design. The point is that repeating old content is less frustrating when the player keeps what they earned, and a shop after failure lets them spend it on extra lives and health. Quote: "you get to keep all your upgrades and cash, even when you run out of lives".
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