A physics-based rocket building and spaceflight game.
From Mark Brown's talk on 100 games
Kerbal Space Program pairs one clear goal with physics that makes failure funny. The goal is simple: get a rocket to a high point. Because physics drives the outcome, failed launches turn funny instead of frustrating.
Mark Brown cites this in his talk on the 100 games that taught him game design.
NASA technicians praise Kerbal Space Program for its realism. The game is a physics-based rocket building and spaceflight game, and technicians at NASA have complimented how realistic it is.
The clear goal is to get a rocket to a high point, and physics makes failures funny. NASA technicians praise its realism.
Kerbal Space Program pairs one clear goal with physics that makes failure funny. The goal is simple: get a rocket to a high point. Because physics drives the outcome, failed launches turn funny instead of frustrating.
Mark Brown cites this in his talk on the 100 games that taught him game design.
NASA technicians praise Kerbal Space Program for its realism. The game is a physics-based rocket building and spaceflight game, and technicians at NASA have complimented how realistic it is.
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.